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Thread: Introduction to Engineering Programming: In C, Matlab and Java, by Austin

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    Introduction to Engineering Programming: In C, Matlab and Java, by Austin

    Introduction to Engineering Programming : in C, MATLAB and JAVA

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    Remark : I don't have this book

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    Product Description

    How do you select the right programming language for the right job? Austin and Chancogne provide students with a collection of four tutorials that cover concepts in modern engineering computations, and engineering programming in Ansi C, Matlab Version 5, and Java 1.1. The text gives practical guidance on selecting the best programming language for a project through a large number of working examples. With the help of these examples, students will learn how to design, write, and execute engineering programs using these programming languages. By incorporating Ansi C, Matlab, and Java into one text, students will quickly learn the strengths and weaknesses of each language. They'll do this with the help of the 56 case study programs and 115 programming exercises integrated throughout the book. A small suite of basic engineering problems is also implemented in each of the three programming languages. The four tutorials featured in the book include:
    * Modern Engineering Computations - covers hardware components in a simple computer, operating systems, networks (including the Internet and World Wide Web), and an overview of programming languages.
    * C Tutorial - teaches students how to write multi-function C programs. Topics include basic data types, operators and expressions, program control, functions, dynamic memory allocation, and input/output.
    * Matlab - shows students how to solve simple matrix programs with simple graphics. This tutorial also demonstrates how MATLAB programs can be much shorter than equivalent implementations in C or Java.
    * Java - explains how Java got started, about object-oriented program design, and how to write Java programs with platform-independent graphical user interfaces that can operate across the Internet.

    From the Back Cover

    How do you select the right programming language for the right job? Austin and Chancogne provide students with a collection of four tutorials that cover concepts in modern engineering computations, and engineering programming in Ansi C, Matlab Version 5, and Java 1.1. The text gives practical guidance on selecting the best programming language for a project through a large number of working examples. With the help of these examples, students will learn how to design, write, and execute engineering programs using these programming languages. By incorporating Ansi C, Matlab, and Java into one text, students will quickly learn the strengths and weaknesses of each language. They’ll do this with the help of the 56 case study programs and 115 programming exercises integrated throughout the book. A small suite of basic engineering problems is also implemented in each of the three programming languages. The four tutorials featured in the book include:

    • Modern Engineering Computations - covers hardware components in a simple computer, operating systems, networks (including the Internet and World Wide Web), and an overview of programming languages.
    • C Tutorial - teaches students how to write multi-function C programs. Topics include basic data types, operators and expressions, program control, functions, dynamic memory allocation, and input/output.
    • Matlab - shows students how to solve simple matrix programs with simple graphics. This tutorial also demonstrates how MATLAB programs can be much shorter than equivalent implementations in C or Java.
    • Java - explains how Java got started, about object-oriented program design, and how to write Java programs with platform-independent graphical user interfaces that can operate across the Internet.





    Product Details


    • Paperback: 672 pages
    • Publisher: Wiley (February 15, 1999)
    • Language: English
    • ISBN-10: 0471001163
    • ISBN-13: 978-0471001164
    • Product Dimensions: 9.2 x 7.5 x 1.4 inche


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    Table of Contents


    PART 1 : ENGINEERING COMPUTATIONS TUTORIAL


    • Chapter 1 : Introduction to Engineering Computations
      • Applications of Computers in Engineering
      • Recent Advances in Computing : A Little History
      • Computer Hardware Concepts
      • Operating System Concepts
      • Computer Networking Concepts
        • Client-Server Network Architectures
        • The Internet
        • Internet Access
        • Protocols for Communication on the Internet
        • Internet Domain Names/Addresses
        • Internet Services
        • The World Wide Web
        • WWW Search Engines and Robots

      • Review Exercises

    • Chapter 2 : Principles of Engineering Software Development
      • Hardware-Software Life-Cycle
      • Principles of Engineering Software Design
        • Small and Large Computer Programs
        • Models of Software Systems Development
        • Components of Software Systems Development
        • Modular Program Development
        • Abstraction
        • Top-Down and Bottom-Up Software Design

      • Computer Programming Language Concepts
        • High- and Low- Level Computer Languages
        • Compiled and Interpreted Programming Languages
        • Procedural and Object-Oriented Programming Languages
        • Database and Scripting Languages
        • Hypertext/Virtual Reality Markup Languages (HTML/VRML)

      • Programming Language Selection




    PART 2 : C PROGRAMMING TUTORIAL

    • Chapter 3 : Getting Started
      • Introduction -- Key Features of C
      • A Little History
      • Writing and Compiling a Simple C Program
        • User-Defined Code and Software Libraries
        • Program Development Cycle

      • Program 3.1. Print Approximate Value of PI
        • Problem Statement and Source Code
        • Comment Statements
        • Layout of Program Source Code
        • The main() function
        • Header files and the C Preprocessor
        • Symbolic Constants
        • Standard Output with printf()

      • Program 3.2. Compute and Print Area of Circle
        • Problem Statement and Source Code
        • Keywords in C
        • Basic Data Types
        • Declaring Variables
        • Standard Input with scanf()
        • Arithmetic Expressions
        • Assignment Statements
        • Program Flow and Control

      • Compiling and Running Small C Programs
        • Compiling Small C Programs
        • Optional Compiler Arguments
        • Linking Software Libraries to Program Object Code
        • Redirection of Standard Input and Output

      • Programming Guidelines
        • Vertical Layout
        • Braces
        • Indents

      • Programming Exercises

    • Chapter 4 : Basic Data Types and Variables
      • Basic Data Types in C
      • Characters
        • Defining Character Variables in C
        • Program : C Program containing Variables
        • Character Constants
        • Escape Characters

      • Integers
        • Short and Long Integers
        • Unsigned Integers
        • Integer Constants

      • Single and Double Precision Floating Point Numbers
        • Program : Print Size of Basic Data Types

      • Enumeration Data Types
        • Program : Print Days of the Work Week and Weekend
        • Use of Magic Numbers

      • Variable Attributes : Type, Address, Name and Value
        • Program : Print Storage of Basic Data Types

      • Variable Naming Conventions
      • Programming Exercises

    • Chapter 5 : Operators and Expressions
      • Arithmetic Operators and Expressions
      • Assignment Operations
      • Increment/Decrement Operators
        • Program : Demonstrate Pre- and Post-Increment Operators

      • Arithmetic Expressions and Precedence
        • Program : Resistors in Parallel
        • Program : Using Horner's Rule to Evaluate a Polynomial

      • Mixed Expressions and Data Type Conversions
      • Bitwise Operations and Applications
        • Program : Print Bits in a Character

      • Subtractive Cancellation
        • Program : Simulate Subtractive Cancellation

      • Programming Exercises

    • Chapter 6 : Control of Flow
      • Introduction to Control of Flow
      • Relational and Logical Operations
        • Relational Operators
        • Logical Operators

      • Selection Constructs
        • If and if-else Statements
        • The If-Else Statement
        • Chained (and nested) if-else clauses
        • Tertiary Condition Operator
        • Switch Statement

      • Iteration Constructs
        • The while statement
        • The do-while statement
        • The for statement
        • Break and Continue Statements

      • Comparison of Looping Constructs
      • Programming Exercises

    • Chapter 7 : Functions I
      • Introduction to Functions
        • User-Defined and Library Functions

      • What Functions are Required in a C Program?
      • Writing User-Defined Functions
        • Function Declarations
        • Filling in User-Defined Functions

      • Case Study Program : Quadratic Equation Solver
        • Program : Compute Roots of Quadratic Equation

      • Call by Value Mechanism for Function Calls
        • Program : Demonstrate Call by Value Mechanism

      • Scope and Storage of Variables and Functions
        • Scope of Variables in a One File C Program
        • Program : Scope of Variables in a One File Program
        • Scope of Variables in a Two File C Program
        • Program : Scope of Variables in a Two File Program

      • Packaging of Program Modules
      • Math Library Functions
        • Program : Demonstrate Functions in Math Library


        • Programming Exercises


    • Chapter 8 : Arrays and Pointers
      • Need for Arrays and Pointers
      • Introduction to Arrays
        • Definition of Arrays
        • Array Indexing

      • Initializing the Contents of an Array
        • Initialization Lists
        • Explicit Array Initialization
        • Static Allocation

      • Character Arrays
      • Applications of 1-Dimensional Arrays
        • Program : Profile of Cable in Simple Suspension Bridge
        • Program : Generate and Print Random Numbers

      • Multi-dimensional Arrays
        • Patterns of Storage for Multi-dimensional Arrays

      • Application of 2-Dimensional Arrays
        • Program : Distribution of Temperature in Chimney Cross Section

      • Pointers
        • Motivation and Need for Pointers

      • Pointer Attributes : Type, Address, Name, Value, and Indirect Value
        • Program : Initialize and Print a Pointer
        • Program : Print Size of Pointers
        • Program : Demonstrate Pointers to Pointers

      • Pointer Arithmetic
        • Program : Pointer Arithmetic for floats

      • Relationship between Pointers and Arrays
        • Program : Exercise Pointers and Character Arrays
        • Program : Print 2-Dimensional Array

      • Programming Exercises

    • Chapter 9 : Functions II
      • Introduction to Advanced Functions
      • Pointers as Function Arguments
        • Program : Use Pointers to Swap Variables

      • Arrays as Function Arguments
        • Program : Passing One-Dimensional Arrays to Functions
        • Program : Passing Multi-Dimensional Arrays to Functions

      • String Functions
        • Program : Allocation Of String Function Arguments
        • Program : Exercise String Functions in Standard Library

      • Programming Exercises

    • Chapter 10 : Dynamic Allocation of Memory
      • Need for Dynamic Memory Allocation
      • Memory Allocation with malloc(), calloc(), and realloc()
      • Deallocating Memory with free()
      • Dynamic Allocation of Character Strings
        • Program : Allocation of Character Strings with saveString()

      • Generic Functions for Dynamic Memory Allocation
      • A file of Miscellaneous Functions
        • Program : Functions for Dynamic Memory Allocation

      • Dynamic Allocation of One-Dimensional Arrays
        • Program : Exercise Vector Functions

      • Dynamic Allocation of Two-Dimensional Arrays
        • Program : Allocate and Print Small General Matrices
        • Program : Free Matrix Memory

      • Programming Exercises

    • Chapter 11 : The C Preprocessor
      • Introduction to the C Preprocessor
      • Compiling Multiple File C Programs
      • Capabilities of the C Preprocessor
        • File Inclusion
        • Macro Substitution and Templates
        • Macros with Arguments


    • Chapter 12 : Input and Output (I/O)
      • Basic Concepts
        • Streams

      • Using printf() for Buffered Output
        • Use of Escape Characters in Output
        • Formatting Options for Conversion Specifications

      • Using scanf() for Buffered Input
        • Scanning Multiple Lines of Input
        • Flushing the stdin and stdout Buffers

      • File Input/Output (I/O)
        • Opening and Closing Files
        • Functions fprintf() and fscanf()
        • Functions fgetc() and fputc()

      • Program : Statistics of Weekly Rainfall
        • Problem Statement and Source Code
        • Histogram of the Rainfall Data
        • Storing the Rainfall Data
        • Sending the Program Output to a File

      • Reading Datasets from an Input File
        • Reading Datasets of Known Size
        • Reading Datasets of Unknown Size
        • Reading Datasets via Standard Input

      • Program : Memory Reallocation for Datasets
        • Problem Statement and Source Code
        • Reading and Storing the Dataset File

      • Programming Exercises


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    PART 3 : MATLAB PROGRAMMING TUTORIAL

    • Chapter 13 : Programming in MATLAB
      • Getting Started
        • Professional and Student Versions of MATLAB
        • Entering and Leaving MATLAB
        • On-line help

      • Variables and Variable Arithmetic
        • Defining Variables
        • Arithmetic Expressions
        • MATLAB Output
        • Built-in Mathematical Functions
        • Program Input and Output

      • Matrices and Matrix Arithmetic
        • Definition and Properties of Small Matrices
        • Reading and Saving Datasets
        • Application of Mathematical Functions to Matrices
        • Colon-Notation
        • Sub-matrices
        • Matrix Arithmetic
        • Matrix-Element Level Operations

      • Control Structures
        • Logical Expressions
        • Selection Constructs
        • Looping Constructs

      • General Purpose Matrix Functions
        • Sorting the Contents of a Matrix
        • Summation of Matrix Contents
        • Maximum/Minimum Matrix Contents
        • Random Numbers

      • Program Development with M-files
        • Script M-files
        • Function M-files
        • Program : Square Root Calculation
        • Program : Statistics of Experimental Data

      • Engineering Applications
        • Program : Temperature Conversion Program
        • Program : Free Vibration Response of Undamped SDOF System
        • Program : Compute Roots of Quadratic Equation
        • Program : Statistical Analysis of Experimental Data

      • Programming Exercises

    • Chapter 14 : MATLAB Graphics
      • Simple 2-D Plotting
        • Histograms, Bar Charts, and Stem Diagrams
        • Multiple Plots

      • Three-Dimensional Plots
      • Mesh and Surface Plotting
      • Contour Plots
      • Sub-Plots
      • Hard copies of MATLAB Graphics
      • Preparing MATLAB Graphics for the World Wide Web
      • Programming Exercises

    • Chapter 15 : Solution of Linear Matrix Equations
      • Systems of Linear Matrix Equations
        • Definition of Linear Matrix Equations
        • Geometry of Two and Three-dimensional Systems
        • Hand Calculation Procedures
        • Types of Solutions for Systems of Linear Matrix Equations

      • Case Study Problem : 3 Linear Matrix Equations
      • Singular Systems of Matrix Equations
      • Engineering Applications
        • Program : Structural Analysis of a Cantilever Truss
        • Program : Analysis of Electrical Circuit
        • Program : Least Squares Analysis of Experimental Data
        • Program : Distribution of Temperature in Chimney Cross Section

      • Programming Exercises




    PART 4 : JAVA PROGRAMMING TUTORIAL

    • Chapter 16 : Introduction to Java
      • Java -- A Little History
        • How Everything Got Started

      • The ``Famous'' Java Buzzwords
        • Simple
        • Object-Oriented
        • Network Savvy (distributed)
        • Interpreted
        • Robust
        • Secure
        • Architecture Neutral
        • Portable
        • High Performance
        • Multithreaded
        • Dynamic

      • Java and the Internet
        • Java Applet Programs
        • Java Applets and HTML Documents
        • Applet Tags and Parameters

      • Review Questions

    • Chapter 17 : Object-Oriented Program Design
      • Fundamental Concepts
        • Principle of Abstraction
        • Need for Software Reuse

      • Object-Oriented Software Development
        • Encapsulation
        • Relationships among Classes
        • Polymorphism

      • Is Java Object-Oriented?
      • Review Exercises

    • Chapter 18 : The Java Language
      • Getting Started
        • Java Platform Requirements
        • Java Development Kit (JDK)

      • Program 18.1. "Peace On Earth" Stand-alone Program
        • Problem Statement and Source Code
        • Compiling and Running the Program
        • Comment Statements
        • Identifiers and Reserved Words
        • Layout of Program Source Code
        • Objects and Classes
        • The main() method
        • Output with System.out.println()

      • Program 18.2. "Peace On Earth" Java Applet Program
        • Problem Statement and Program Source Code
        • Program Source Code
        • The init() method
        • The HTML file
        • Compiling and Running the Program

      • Primitive Data Types
      • Java Variables
        • Declaring a Variable
        • Variable Modifiers
        • Constants
        • No Global Variables
        • Casting of Variables

      • Expressions
        • Arithmetic Expressions
        • Logical and Relational Expressions

      • Control Statements
        • Selection Constructs
        • Looping Constructs
        • Exception Handling Constructs

      • Classes and Objects
        • Creating an Object
        • Accessing Object Data
        • Using Constructor Methods for Object Creation
        • Subclass and Inheritance
        • Abstract Methods and Classes
        • Scoping

      • Class Libraries and Methods
        • Package and Import Statements
        • Import Statements
        • Class Libraries in Development
        • Using Class Methods

      • Arrays
      • Program 18.3. Compute Roots of Quadratic Equation
        • Problem Statement
        • Program Modules and Class Hierarchy
        • Program Source Code
        • Compiling and Running the Program
        • Program Architecture
        • Import Statements
        • String Objects
        • Scope of Variables
        • Handling Input from the Keyboard
        • Converting Strings to Numbers
        • Arithmetic Expressions
        • Input and Output Streams
        • Overloading the + operator

      • Program 18.4. Point and Line Segment Operations
        • Problem Statement
        • Program Modules and Class Hierarchy
        • Program Source Code
        • Compiling and Running the Program
        • Program Architecture
        • Constructor Methods

      • Programming Exercises

    • Chapter 19 : Java Graphics
      • Introduction
      • The Java Abstract Windowing Toolkit (AWT)
        • AWT Packages
        • AWT Class Hierarchy

      • AWT Components and Containers
        • Windows and Frames
        • Program : A Frame that has no Functionality
        • Applets

      • AWT Graphics
        • Graphics Coordinate System
        • Graphics Objects and Methods
        • Polygon
        • Color
        • Font and FontMetrics

      • AWT Layout Managers
        • Border Layout
        • Flow Layout
        • Grid Layout

      • AWT I/O Components
        • Label
        • Button
        • Choice Boxes (Drop-Down Lists)
        • Lists
        • Text Fields and Text Areas
        • Canvases
        • Panels

      • Handling AWT Events
        • Delegation Model of Event Handling
        • Event Class Hierarchy
        • Working with Event Listeners
        • Program : Demonstrate Button Listeners
        • Adapter Classes

      • Engineering Applications
        • Program : Temperature Conversion Program
        • Program : Free Vibration Response of Undamped SDOF System
        • Program : Simple ``Draw'' Applet

      • Programming Exercises




    PART 5 : APPENDICES

    • Appendix 1 : Introduction to UNIX
      • Directory Structure and File Handling
      • Operating System Commands

    • Appendix 2 : The Standard Library
      • Errors -- <errno.h>
      • Limits -- <limits.h> and <float.h>
      • Common Definitions -- <stddef.h>
      • Diagnostics -- <assert.h>
      • Character Handling -- <ctype.h>
      • Localization -- <locale.h>
      • Mathematics -- <math.h>
      • Nonlocal jumps -- <setjmp.h>
      • Signal Handling -- <signal.h>
      • Variable Arguments -- <stdarg.h>
      • Input/Output -- <stdio.h>
      • General Utilities -- <stdlib.h>
      • String Handling -- <string.h>
      • Date and time -- <time.h>

    • Bibliography
    • Index

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    Re: Introduction to Engineering Programming: In C, Matlab and Java, by Austin

    where i can find this book for free

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